using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("iTweenFSMEvents")]
	public class iTweenFSMEvents : MonoBehaviour
	{
		public static int itweenIDCount => MonoClass.smethod_6<int>(TritonHs.MainAssemblyPath, "", "iTweenFSMEvents", "itweenIDCount");

		public int itweenID => method_2<int>("itweenID");

		public bool donotfinish => method_2<bool>("donotfinish");

		public bool islooping => method_2<bool>("islooping");

		public iTweenFSMEvents(IntPtr address, string className)
			: base(address, className)
		{
		}

		public iTweenFSMEvents(IntPtr address)
			: this(address, "iTweenFSMEvents")
		{
		}

		public void iTweenOnStart(int aniTweenID)
		{
			method_8("iTweenOnStart", aniTweenID);
		}

		public void iTweenOnComplete(int aniTweenID)
		{
			method_8("iTweenOnComplete", aniTweenID);
		}
	}
}
